Project: Let’s sing and dance
Software(s): Photoshop, Maya Description: Graphic research, mockups, design, modeling and animation of the entire user interface (UI) for “Let’s Sing and Dance” (Voxler), including the following pages: Coverflow, Backscreen, Loading, Main Menu, Mode Selection, Options, Pause, Results Screen, Role Selection, and Title Screen. Also created the character posing icons for scoring as well as additional […]
Project: Mechanic animation
Software(s): 3Ds Max, Photoshop Description: Mechanical animation of an arcade machine evolving from Dance Dance Revolution (DDR) to a Nintendo Wii and then to a Nintendo DS. Modeling, animation, texturing, shaders, lighting, and rendering.
Project: Maaf
Software(s): 3DsMax Description: Modeling, skinning, rigging, and animation of the dolphin for the Maaf commercial logo.
Project: Special K
Software(s): 3DsMax Description: Modelling, animation, lighting, textuting (shader) and render Special K advertising.
Project: Lux
Software(s): After effects Description: 3D mockup, previsualization, timing, animation of the actress’s movements and camera paths for the Lux commercial. The videos follow one another with the different versions for various countries (US, Thailand, and China), as well as my 3D animatic.
Project: Playing with the future
Logiciel(s): 3DsMax, After effects, Photoshop Description: Modeling, animation, rotoscoping and editing for the short film “Playing with the Future” formerly “Crise écologique durable”. Winner of the 1st Prize at the Deauville Green Awards 2012 in its category and recipient of the Cézame Special Prize for Best Music.
Project: Self portrait
Software(s): 3DsMax, After effect, Photoshop Description: Self-portrait: full pipeline project handled independently (modeling, animation, texturing & shaders, lighting, rendering, keying and integration)
Project: Camera mapping
Software(s): Maya, Photoshop Description: Camera mapping on Maya with patches.
Project: Animation exercice
Software(s): 3DsMax Description: Animation exercice with item interaction on 3DsMax.


