
Software(s): Unity, Photoshop
Description: In charge of creating a new controller system for Just Dance (UI, UX, and GD) to dynamically optimize updates for future installments. Complete graphic redesign of the first version of the “Just Dance Controller” (companion app replacing the physical controller), updating the art direction from Just Dance 2018 to 2019.
Graphic research, mockups, creations, animations, and engine integration of the entire UI flow for the Just Dance MCA (Motion Controller App), including: profile page, header, multiple versions of the Dancer Card, lobby, score recap, landing screen, popups, FTUE (first-time user experience), as well as console-side icons.
All designed to be mobile-optimized, responsive, and adaptive.
Software: Unity, Photoshop
Description: Responsible for designing a new Controller system for Just Dance (UI, UX, and Game Design) to enable dynamic update optimization for future Just Dance titles. Also led the visual overhaul of the first version of the Just Dance Controller (a mobile app acting as a gamepad), updating the art direction from Just Dance 2018 to 2019.
Graphic research, wireframes, visual design, animations, and engine integration of the entire UI flow for the Just Dance Motion Controller App (MCA), including: Profile page, header, various versions of the Dancer Card, lobby, score recap, landing screen, popups, FTUE (First Time User Experience), as well as in-game icons (console side).
All optimized for mobile and fully responsive.