• Monster and Commander – UI cards 1
  • Monster and Commander – UI cards 2
  • Monster and Commander – UI cards 3
  • Monster and Commander – UI cards 4
  • Monster and Commander – UI cards 5
  • Monster and Commander – cards, factions and powers
  • Monster and Commander – spell & power icons 1
  • Monster and Commander – spell & power icons 2
  • Monster and Commander – spell & power icons 3

Software(s): Unity, Photoshop, and Fidélio (in-house tool by OhBibi)
Description: Responsible for UX, UI art direction, and part of the integration for the game “Monster & Commander”: graphic research, mockups, design, and animations.
Including: main screen (city), resource HUD, pre-battle, quest pages, daily wheel, in-game HUD, shop, options (profile, settings, statistics…), pause, results screens, etc.
Created all clan icons, monster/hero and item cards, as well as the full set of powers.

Software(s): Unity, Photoshop and Fidélio (OhBibi’s in-house tool)
Description: In charge of the UI art direction: graphic research, mockups, creations, UI animations, and partial integration for Monster and Commander (OhBibi), including the following screens: Main screen (City), resource HUD, pre-battle, quest pages, daily wheel, in-game HUD, shop, options (profile, settings, statistics, etc.), pause, result screens, and more.
All clan icons, monster/hero/item cards, powers, etc., were also part of this work.