Project: Monster & Commander

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<strong>Project: </strong> Monster & Commander

Software(s): Unity, Photoshop, and Fidélio (in-house tool by OhBibi) Description: Responsible for UX, UI art direction, and part of the integration for the game “Monster & Commander”: graphic research, mockups, design, and animations. Including: main screen (city), resource HUD, pre-battle, quest pages, daily wheel, in-game HUD, shop, options (profile, settings, statistics…), pause, results screens, etc. […]

Project: StarCrew

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<strong>Project: </strong> StarCrew

Software(s): Unity, Photoshop, and Fidélio (in-house tool by OhBibi) Description: Responsible for the UI of the game StarCrew: graphic research, mockups, design, interface animations, and part of the integration for StarCrew (OhBibi). Including: Main screen (Planet), resource HUD, Pre-Launch screen, pilot inventory and detail pages, in-game HUD, Shop, Options (Profile, Settings, Statistics, etc.), Pause, Results […]

Project: Just Dance 2014 (Ubisoft)

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<strong>Project: </strong>Just Dance 2014 (Ubisoft)

Software(s): Photoshop, GenAnim, T-rec, UbiArt (in-house Ubisoft tools) Description: Graphic research, mockups, design, animation, and engine integration of the “Dancer Card” flow, including the gender and age pages, avatar and nickname selection, as well as the “Keyboard” and “Leaderboard” pages in the Just Dance UI. Complete creation of the Wii U GamePad user interface for […]

Project: Let’s sing and dance

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<strong>Project: </strong>Let’s sing and dance

Software(s): Photoshop, Maya Description: Graphic research, mockups, design, modeling and animation of the entire user interface (UI) for “Let’s Sing and Dance” (Voxler), including the following pages: Coverflow, Backscreen, Loading, Main Menu, Mode Selection, Options, Pause, Results Screen, Role Selection, and Title Screen. Also created the character posing icons for scoring as well as additional […]